Customers
Don’t Buy Games, They Buy Experiences
People play for the experiences
games create: the
opportunity for challenge and mastery, the sense
of accomplishment, the feeling of total immersion,
a ticket to relaxation, or simply the opportunity
to spend time with friends.
  
We believe there’s a large
untapped market for games that capitalize on the
true nature of emotions and play.
We believe in challenging
assumptions about player personas and target market
profiles. We gather real-world data from people
playing in our lab or in their homes to help developers
create better gaming experiences.
We believe viral marketing sells games and begins
with a remarkable player experience.
We believe in testing designs early to catch show-stopping
issues so there are resources available to address
them.
We believe fun requires a little work and that work
requires a little fun.
We
believe people who design games are fundamentally
different than the people who play them. It takes
a lot of specialized skills and talent to make
a great game. Chances are your customer has a different
set of life experiences and expectations. We are
here to help.
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