Shakespeare
designed the emotional space between characters.
Developers design the emotional space between player
and game.
XEODesign,® Inc. looks beyond
story cut-scenes and has identified over thirty emotions evoked
during gameplay. Pioneers in research and design
methodology, our proprietary tools have identified
how best-selling games trigger more emotions to deliver
extraordinary player experiences, and what kinds
of fun players most like to have.
Want more than story in your game? Cinematics aren’t
the only way to create emotion. At XEODesign we’ve
identified how games create emotion through doing.
Which is after all, why we play games.

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