See Nicole Lazzaro as she discusses VR game design and her passion for Follow the White Rabbit On the Kamala Show.
Watch Here: Wonder, VR, and Designing […]
See Nicole Lazzaro as she discusses VR game design and her passion for Follow the White Rabbit On the Kamala Show.
Watch Here: Wonder, VR, and Designing […]
Rated a Top Talk at VRDC 2017 4.78 stars
To construct a magical trip to wonderland, game developers must relearn how to move the camera, navigate the world, use a HUD, create strong emotions, and even play audio. Based on 2 years of VR research on games such as ‘Job Simulator’, ‘Defense Grid’, ‘EVE Valkyrie’, plus 25 years of […]
VR is really a box of crayons. Regardless of whether you come from film or games we’ve always had a red, a green, and a blue crayon. We’ve done amazing things with those three crayons. However, with Virtual Reality we actually have a 4th crayon and that’s depth, the Z axis. It’s the use of that […]
On the iPhone’s 9th anniversary here’s a flashback to the launch of the iPhone: every pocket’s favorite piece of tech. Joe Hewitt and I were jamming on a javascript game called Tilt (iPhone only). Which went on to win best of […]
Virtual Reality offers deeper more personal emotions than any other media. It’s the ultimate entertainment platform. The challenge for all teams working in VR / AR is delivering a true VR experience. Hear insightful discussion of how to take VR from a novelty peripheral to a must have next generation entertainment platform.
Nicole Lazzaro interviewed at OC2 by Kent Bye for Road to VR. She talks about the 4 Keys to increasing the deep emotions possible in VR. This interview explores how to take a VR tech demo a full game that […]