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The 4 Keys

Kamala Show Interviews Nicole Lazzaro on VR Games and Follow the White Rabbit

Kamala Show Wonder, VR, and Designing Games on Cable TV!

April 13, 2017
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See Nicole Lazzaro as she discusses VR game design and her passion for Follow the White Rabbit On the Kamala Show.

Watch Here: Wonder, VR, and Designing […]

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VR Offers for More Emotion Than Any Other Platform

Usability in Wonderland VRDC 2016 Video

December 15, 2016
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Rated a Top Talk at VRDC 2017 4.78 stars
To construct a magical trip to wonderland, game developers must relearn how to move the camera, navigate the world, use a HUD, create strong emotions, and even play audio. Based on 2 years of VR research on games such as ‘Job Simulator’, ‘Defense Grid’, ‘EVE Valkyrie’, plus 25 years of […]

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Nicole Lazzaro with Tom Enrich on Robert Scoble and Austin Smith's Inside VR

Mixed Reality is a Box of Crayons

November 4, 2016
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VR is really a box of crayons. Regardless of whether you come from film or games we’ve always had a red, a green, and a blue crayon. We’ve done amazing things with those three crayons. However, with Virtual Reality we actually have a 4th crayon and that’s depth, the Z axis. It’s the use of that […]

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Usability in Wonderland

VRDC Usability in Wonderland: 5 Things Never to Do in VR

November 2, 2016
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Nicole Lazzaro of XEODesign presents at the first VRDC conference:

To construct a magical trip to wonderland, game developers must relearn how to move the camera, navigate the world, use a HUD, create strong […]

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Why the iPhone Makes Us Happy

July 17, 2016
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On the iPhone’s 9th anniversary here’s a flashback to the launch of the iPhone: every pocket’s favorite piece of tech. Joe Hewitt and I were jamming on a javascript game called Tilt (iPhone only). Which went on to win best of […]

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SXSW Picks XEODesign to Host VR Panel at SXSW 2016

SXSW 2016: Can VR Deliver More Emotion than Movies and Games

October 20, 2015
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The biggest social media conference in the world announced today that XEODesign will present it’s latest research on the 4 Keys to creating emotion in VR at SXSW 2016. In this information charged panel Nicole Lazzaro, XEODesign; Brianna Wu, GiantSpaceKat; and Kent Bye will host a lively discussion on the role emotions play in VR experiences including opportunities, pitfalls […]

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Nicole Lazzaro Speaks at GamesBeat Online

GamesBeat Online: Design Leadership for VR

October 13, 2015
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Virtual Reality offers deeper more personal emotions than any other media. It’s the ultimate entertainment platform. The challenge for all teams working in VR / AR is delivering a true VR experience. Hear insightful discussion of how to take VR from a novelty peripheral to a must have next generation entertainment platform.

 

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Road to VR Interview at Oculus Connect 2

Road to VR: Four Keys to Fun in Virtual Reality

October 6, 2015
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Nicole Lazzaro interviewed at OC2 by Kent Bye for Road to VR. She talks about the 4 Keys to increasing the deep emotions possible in VR. This interview explores how to take a VR tech demo a full game that […]

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UNITE15 5 Design Strategies for Better VR

UNITE15: 5 Must Know Design Strategies for Better VR

September 21, 2015
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Virtual Reality. From the dawn of time games have always created it. It’s the magic circle where we transport our players for a few minutes, a few hours, a few days even years. With today’s new Virtual Reality Headsets and AR Smart Glasses we finally reach the intersection of movie like immersion and the interaction possibilities of games […]

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Follow the Right Star: VR and Creative Leadership IGDA Leadership Summit

September 3, 2015
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Consoles are in crisis. Mobile’s a blood bath. Enter VR the great white hope. Or is it? For VR to succeed where it failed 20 years ago requires overcoming more psychological, physiological, and gameplay challenges […]

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