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Player Experience Design
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GDC 2008
Halo vs. Facebook: The Emotions that Drive Play
San Francisco CA Feb 18-22
O'Reilly ETech 2008
Halo vs. Facebook: Emotion and the Fun of Games
San Diego CA March 3-6


Tilt in the News
Wired
9 iPhone Hacks
O'Rielly Radar
iPhone Dev Camp
Next-Gen Game Biz
Motion Game for iPhone
Scobleizer
Why the iPhone Makes Us Happy

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XEODesign® - For New Player Experiences
XEODesign, Inc. provides Player Experience research and design services for games and consumer creativity products. We help make products easier and more fun to use by targeting the complete customer experience, from art to usability to interaction.

XEODesign's interviews of people waiting to buy their iPhones finds that much of the success of the Apple iPhone comes from unique attibutes of its emotion profile. To demonstate the practical application of XEODesign's approach we used this research to make a game called Tilt that creates a player experience (PX) that feels like a natural extension of the iPhone because the game mechanic builds on the same emotion profile.

iPhone Fun and Games!
Tilt is the iPhone's first motion controlled game. Read how we used the 4 Fun Keys to design emotions for a game with an iPhone PX!

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Since 1992, our services have improved over 40 million player experiences and helped industry leaders such as UbiSoft, LeapFrog, Sony Online, Sega, Roxio, and Maxis profit by offering more fun for their customers.

XEODesign, Inc. offers deep and unique expertise in the development of interactive entertainment. We have spent over a decade researching design, usability, and game-playing experiences. With our integrated services, we go the extra mile to help make our clients’ products a success.



Copyright 2005-2007 XEODesign,Inc.